

The V-Ray Light Cache is now on the GPU, enabling a faster render start. Now it preserves a scene's original opacity, bump, refraction, and self-illumination, eliminating the need to exclude objects from the material override option.


When you use V-Ray Next for 3ds Max, you’ll notice under V-Ray Materials the addition of VRayPluginNodeMtl, and under V-Ray Textures, you’ll see VRayPluginNodeTex.Improvements on how VRayMtl looks in the viewport, meaning that material properties, like glossiness, Fresnel or IOR will be better represented in the viewport and visually closer to the final render.Īn updated advanced material override option was added. In this article, we’ll outline how to access these materials and textures, and explain how to use some of the specialty nodes. We’ve made this available now in V-Ray Next for 3ds Max, and we have plans to roll out the same capabilities for other versions in the future. Since these plugins are designed to work with V-Ray, there is no reason why that plugin wouldn’t or couldn’t run in another 3D application with V-Ray. To do this, we need to make a V-Ray plugin for each of these materials and textures that are compatible with V-Ray. To get V-Ray into your favorite 3D applications – whether it’s 3ds Max, Maya, or Modo – and support the specialized materials and textures that already exist within them (such as Maya’s Mountain texture), we need to make a version of that texture that works with V-Ray. With the addition of the all-new VRayPluginNodeMtl and VRayPluginNodeTex nodes in V-Ray Next for 3ds Max, users can now gain access to many more shaders and textures at the touch of a button. The Create V-Ray Plugin node has already been helping V-Ray for Maya users for a long time. Would you like more shaders and textures at your fingertips? In this helpful guide, we’ll reveal the key to unlocking access through the V-Ray Plugin Nodes.
